Wednesday, January 09, 2008

Narn History and Comparisons with the other Main Races and events in the Babylon 5 Universe:

Dates are based on on-screen descriptions, with some details of events being conjecture


1260CE-The Shadows establish a base on a sparsely populated area of Narn. G'Quan suspects the Shadows are fighting a war offworld, from the movements of their vessels. The Shadows begin systematically wiping out Narn telepaths and their families. Narn pilots track the Shadow vessels and find their homeworld, Z’ha’dum, at the galaxy’s rim.

1262-After visitations and instructions from the angelic being T’Lan, G’Quan and the surviving telepaths drive the Shadows from Narn.

At this point, Narn technology was very primitive overall (approximately that of Earth in the 1950’s), but they were able to build small, sturdy ships capable of achieving Narn Escape Velocity in the years before the Shadows arrived. With no tachyon-based technology, the Narn pilots would have to have been high-Psi rated telepaths in order to follow the Shadow vessels to Z’ha’dum in order for records a thousand years later to indicate Z’ha’dum’s location on the Rim of known space.

Narns are able to hibernate for six days in order to go without food or water and have a much higher toleration to the effects of space travel than humans due to Narn having a surface gravity of approximately 2g. This would have allowed the Narn pilots to tolerate the long journey and primitive conditions on their way to and from the Z’ha’dum Jumpgate. Narn has few mountains but its atmosphere starts to thin at about two kilometers. The Narn expedition to follow the Shadow vessels (who would have stayed out of firing range of high-rated telepaths) would have been launched from the top of one or more of these mountains.

With so many Narns being natural telepaths who were all but exterminated, the Narn population itself would have been decimated and remained on the same planet for the next nine hundred years. G’Kar indicates on several occasions that genetic research to re-establish a population of Narn telepaths began soon after this time.

Narn telepaths were probably targeted by a nano-virus that deliberately targets the telepath gene so that the children and grandchildren of the Narn telepaths were killed to prevent telepaths of any rated level from being born.

2110-The Centauri Republic first contact the Narn. Through accident or design, the Narns independently establish several colonies in other systems.

At first the Centauri were welcomed almost as Gods who were able to take the Narns with them to the stars. It wasn’t long before Narns became second-class citizens on their own planet. Those who protested were sent to off-world prison colonies. Due to low staffing levels and morale among the guards, these soon became de-facto Narn colonies.

Many Narns were sent to facilities in orbit around Centauri Prime as cheap, skilled labor to build Centauri starships. Being quick learners, the Narn scientists were very helpful to the Centauri. Those Narns who returned to Narn were able to teach their fellows about the technologies needed to negotiate hyperspace, especially the tachyon receivers and transmitters needed to follow the Hyperspace Beacon Network. Some Narns were then able to restore some antique craft and retrofit them with tachyon scanners while others simply hijacked Centauri ships in order to establish independent Narn colonies. With an increasing amount of Narn agricultural output being used to produce luxury foods for the Centauri, the Narn colonists focused their attention on being able to produce enough surplus food so that at least they would never experience malnourishment and starvation.

c.2140-The Centauri begin to expropriate Narn colonies.

c.2180-The Centauri begin the strip-mining of Narn, completely destroying its ecosystem. The Narns begin to resist violently with sporadic attacks taking place all over occupied territory.

2208-2228-The Centauri are slowly driven off the Narn home world and colonies by a coordinated effort by the Narn Resistance.

2210-On his tenth birthday, a young Narn takes the name ‘G’Kar’. He is aged about 12/13 in Earth years and he soon joins the Narn Resistance. At about this time, the last tree dies on Narn.

2214-The Narn Regime, lead by the Ka’rhi, is established after the Centauri abandon Narn by former resistance leaders . They soon begin to build a large fleet of starships using orbital facilities abandoned by the Centauri. With infant mortality finally reduced, there is an unlimited supply of volunteers to fill the Narn War Machine.

2228-The Dilgar conquer the Narn Colony on Hilak 7. After this a non-aggression treaty is made with the Dilgar, which leaves the Narns mostly out of the Dilgar war apart from a few skirmishes.

2244-2256-The Narns subjugate a dozen worlds during this time.

2246-The Narn Regime sells reverse-engineered Centauri weaponry to Earth during the Earth-Minbari War.

2256-Narn horticulturalists begin to restore forests to Narn.

2257-More territory is given to the Narns by Emperor Turhan in return for peace. G’Kar, of the Third Circle of the Ka’rhi, becomes the Narn Ambassador to Babylon 5.

c.2258-The Narn Regime is, at this point, considered to be ahead of the Earth Alliance and below the Centauri Republic in terms of overall military strength and technology. Apparently genetically compatible with humans, Narn genetic research is well ahead of the Earth Alliance and is only clearly beaten by the Vorlons. As an Interstellar Empire, the Narn Regime is larger than the Centauri Republic and only marginally smaller than the Earth Alliance.

December 31st 2258-The Narn outpost at Quadrant 37 is attacked by an unknown party acting on behalf of Centauri Ambassador Londo Mollari.

2259-Outbreak of war between the Centauri Republic and the Narn Regime after an apparent attack on the Narn colony/ outpost in Quadrant 14 by Centauri forces. The war is ended six months later The Shadows intercept a Narn attack on Gorash 7, the Centauri’s main supply base, while the Centauri Navy attack Narn itself using Mass Drivers to bombard Narn cities with asteroids. Ninety million Narns are killed and the Narn planetary civilization/ economy only exists on the whim of the Centauri occupying forces. G’Kar’s position as Ambassador ceases.

2260-During a Dust-induced telepathic assault on Londo Mollari, Citizen G’Kar learns the extent of Mollari’s involvement with the Shadows.

2261-The Centauri occupation of Narn ends and the Vorlons and Shadows leave the Galaxy. The Narn Regime joins the Interstellar Alliance after the Earth Alliance Civil War, but with most of their fleet destroyed they are reduced to a military strength similar to that of the Drazi Freehold.

2262-Centauri War. Combined Drazi and Narn assault on Centauri Prime after Centauri forces under the Prince Regent’s control attack members of the Interstellar Alliance.

2278-Death of G’Kar on Centauri Prime.