Thursday, January 31, 2008

A few comments on the ‘Culture’….The origins of the interstellar civilization, as stated by the author of the novels, occurred when an unspecified number of autonomous star ships and artificial habitats began to federate with a (small?) number of Artificial Intelligences and a much smaller number of planetary based polities. In the period the novels are set, many Culture citizens (this mainly refers to the (post-) human population but not exclusively) live aboard so-called ‘Rocks’, habitable, space-faring asteroids. This number presumably makes up a significant proportion (10% of all humans, drones etc) of the Culture’s population that live at any one time aboard their interstellar craft. It is safe to assume that these people are the descendants of the Culture’s founders. Most of the (human) population, however, live on artificial worldlets called ‘Orbitals’.

Overpopulation could explain the reason for the construction of the first Orbitals but this would soon be sated after the construction of the first dozen or so when the Culture has thousands with varying populations (the number actually living on planets is anyway dwarfed by the number living aboard Rocks and star ships). Invasion by a hegemonic power doesn’t seem a likely reason for people to move to a fixed location when their home already has the capacity to both defend itself and escape, although an Orbital would be easier to defend than a planet. From comments suggesting that at some point in the Culture’s history many or all of its human citizens were living in virtual space gives another explanation for the need to construct Orbitals. The concept of virtual immortality, uploaded personalities and technological reincarnation coinciding with the development of Artificial Intelligence is a recurring theme. Another is the vast number of apparently human civilizations, at varying stages of development, existing in the Galaxy, all of whom outnumber the Culture in terms of population numbers. Intelligence and intelligent life of all kinds is valued by the Culture. It is very likely that there are many cases where a civilization has undergone a planetary catastrophe, killing off most of its living population but leaving intact the uploaded ‘souls’ of many of its citizens. There would be other cases where ‘AI Constructs’ of scientists and explorers are uploaded into an interstellar probe instead of a living crew or a ships AI joins the Culture along with any living or virtual crew. Similarly, either situation could occur during a mass Sublimation of the civilization in question.

For various reasons, the Culture may want to rescue/ resurrect these individuals and upload them into new bodies, who would probably want to live on the kind of planetary environment which Orbitals simulate. With no immediate population pressure and an abundance of planetary debris in solar systems, there is time to build thousands of Orbitals while the new Culture citizens are ‘resurrected’ (and yes, this does sound grotesque but would surely be done on a voluntary basis. Besides, the Culture would consider these individuals to be alive). Population growth on a single planet would eventually be limited, but the number of total ‘uploads’ could continue to the tens or even hundreds of billions on some planets. There is the distinct possibility of individuals being ‘twinned’ due to multiple uploads- an individual could have themselves uploaded for/ before a military or deep space mission and their ‘copy’ goes missing. Meanwhile, the original personality is uploaded just before physical death. Years later, both ‘twins’ are resurrected by the Culture, presenting major philosophical headaches for years to come! From this it is easy to see how high a ‘virtual’ population could get!

An Orbital is completed over several stages which involve the construction of several artificial continental plates until the Orbital is completed. When one plate is safe it can then be settled while the others are still under construction. It is likely that several Orbitals would begin to be constructed at the same time. If the ‘resurrectees’ all return in young fit bodies, and have the ability to switch gender, the population could easily increase by an order of magnitude before it stabilizes and matures over its first couple of centuries. Over time, an Orbital would be settled by other Culture citizens and beings from other civilizations.

http://groups.google.com/group/rec.arts.sf.written/msg/2b05e32641fee4c2?hl=en&

From the sourced article, it is relatively easy to see the internal economies of the various Rocks and other habitations as being some kind of voluntary collectivism/ socialism. Respect and concern for one’s immediate environment would increase in an individual in the absence of market dynamics and especially if the survival of one’s personality can be guaranteed after the body’s physical death effectively by one’s environment.

Aboard a General Systems Vehicle, every physical need is provided by the ship. There is little opportunity for a real economy to develop but group activities are common.

‘Aboard’ an Orbital one’s needs in terms of sustenance, housing, protection and medical support can be provided so cheaply in terms of energy and matter they are provided for free. This leaves the opportunity for a voluntary or a market economy to develop in terms of non-essential wants.

As a further comment, it would appear that there is/ may be some ‘fictional conflict’ between Star Trek TNG since the publication of “Consider Phlebas”. The ‘Borg’ are very much an evil pastiche of the Culture, a statement of loss of individuality in a space-based anti-civilization where collectivism has gone too far! ‘Section 31’, introduced in “Deep Space Nine” and apparently as old as the Federation itself, is a mirror to the Culture’s own ‘Special Circumstances’; both use any and all means to achieve their objectives. Their recruitment of ‘Doctor Bashir’ by ‘31’ is a similar story to many individuals in the ‘Culture’ novels (especially “Excession”) who find themselves carrying out jobs for ‘Contact’ or ‘Special Circumstances’ without being sure which organization they are working for or what their membership status is exactly.

Saturday, January 26, 2008

“The Government considers that cannabis is a controlled, illicit drug for good reasons. It has a number of acute and chronic health effects and prolonged use can induce dependence. Most cannabis is smoked and smoking, in any form, is dangerous. Even the occasional use of cannabis can pose significant dangers for people with mental health problems, such as schizophrenia, and particular efforts need to be made to encourage abstinence in such individuals.

The Government seeks to balance the rights of individuals on the one hand and the greater public health and welfare considerations on the other. In so doing it considers that it makes sense, on health grounds, for cannabis to remain a controlled drug whose unauthorised production (including cultivation), supply and possession are and will remain illegal.

There is therefore no prospect of the Government legalising cannabis to enable cannabis users to grow the plant for personal use.

Legalising cannabis (to whatever extent and for whatever purpose) would run counter to the Government's health and education messages. The message to all - and to young people in particular - is that all controlled drugs, including cannabis, are harmful and no one should take them. To legalise the possession of cannabis for personal consumption would send the wrong message to the majority of young people who do not take drugs on a regular basis, if at all, with the potential risk of increased drug use and abuse.

The Government's objective is to reduce the use of all illegal drugs - including cannabis - substantially, not to encourage use that would result from increased consumption due to more ready access to increased supply. While our drugs laws cannot be expected to eliminate drug use, there is no doubt that they do help to limit use and deter experimentation.

There is real public concern about the potential mental health effects of cannabis use and, in particular, the use and availability of increased strengths of the drug, commonly known as skunk. That is why the Government asked the independent Advisory Council on the Misuse of Drugs to review cannabis classification in July 2007.

The Government will consider carefully the findings of the Advisory Council when it submits its advice in April 2008. It will then make a decision about whether or not to bring a proposal to Parliament to reclassify the drug from Class C back to Class B under the Misuse of Drugs Act 1971. This would toughen the penalties relating to cannabis possession, if approved.”

BAN PEOPLE FROM DRIVING THEN, IT KILLS MORE PEOPLE EVERY YEAR!

Anyway, you don’t have too smoke it you can eat it, much healthier!

Thursday, January 24, 2008

https://publish.indymedia.org.uk/en/2008/01/390105.html
"We need to build a combative pro-working class anarchist movement in London and across the UK...and if we don't we should stop calling ourselves anarchist and fuck off to LibCom." VERY TRUE!

https://publish.indymedia.org.uk/en/2008/01/390099.html
Yes, of course its all the fault of the people who hate the oil industry, just like wage rises make the poor poorer because of inflation. Bollocks!

https://publish.indymedia.org.uk/en/2008/01/390025.html
The danger of Nuclear War is always there so long as the government initiating nuclear combat can guarantee both its own survival and the destruction of the opposing sides economic infrastructure, especially so now that no potential enemy of the US can even reach US soil or have enough nukes to obliterate the US economy if they could. Lives do not matter in this game.

RE: GAZA.
I have been more or less up to date with the issue myself, but it, and more importantly the apathy in the mainstream press-if a European etc country was going through this there wouldn't be a boycott-the-offending-nation campaign, there'd be a 'nuke the fuckers' campaign-has been so completely overwhelming that I've mostly kept silent apart from e-mailing my MP and MEPs and posting on my profile. The Jews should have a homeland, but a Jewish State is, by definition, racist. Frankly this shit about "its utopian to think that the nation state will go away soon" misses the point-the choice is between what may be called utopianism and death. The modern nation state, as defined by its chief defender Max Weber, is the attempt at a monopoly of terroristic violence. It is not utopian to demand an end to war, violence and suffering;it is necessary for the very survival of our species!

Wednesday, January 23, 2008

Earth Alliance is quoted (“And now for a word”) as having thirty colonies and outposts in over two dozen solar systems in 2259. Some are mining colonies or used for food/ fertilizer production while Beta 7 appears to be mainly used as a prison planet-cum-mental institution. Earth’s population is sometimes referred to as ten billion, sometimes as nine billion.

The colonies on Proxima 3, “the Orion colonies (three for Orion’s Belt?)”, Vega colony, Deneb 4, Arisia 3 and Beta 9 are all formally part of the Earth Alliance. The prefix ‘beta’ could refer to the second generation or phase of human colonization. Humans also have colonies on the planets Regula 4 and Theta 49, but these were both effectively colonized by separatists and were never formally EA protectorates or members despite some harassment by Earth Force!

The planet Ceti Gamma II is mentioned as being home to Pro Zeta Corporation. It may be outside EA jurisdiction.

The source for the following is http://www.chronology.org/b-five/ by the way.

The following colonies (and some planets) are mentioned in passing: New Kobe: In By Any Means Necessary, Senator Hidoshi mentions that his grandfather worked in the spacedocks on New Kobe. (Note that Kobe is a major city in Japan; it's possible this was founded as a colony by a Japanese organization or political entity.)

Or it could be a city on Earth or a space station orbiting Earth.

New California: There was a labor strike on New California at some point in time, according to By Any Means Necessary.

New Jerusalem: Colonel Ari ben Zayn was involved in fighting here, according to Eyes. It is possible that this began as a Jewish colony or an Israeli colony.

Cyrus III: Colonel Ari ben Zayn was involved in fighting here, according to Eyes.

Janos VII: General Franklin led a military campaign here – in GROPOS, he is referred to as the "Scourge of Janos VII". The pterodactl-like Grylor in Knives is mentioned as being native to Janos VII as well.

Probably a low-tech level EA protectorate, which explains why Sheridan had some experience of the planet, presumably through his time on the Agamemnon or before.

Amador and Pepinia: Two of Earth's newest colonies. Amador and Pepinia joined the Earth Alliance just before The Gathering, according to the headline in "Universe Today".

Sinzar and Flinn Colony: These were sites of battles in 2247, during the latter part of the Earth-Minbari War, according to In The Beginning.

Is Flinn Colony the same colony as “Flinntown” or “Flintown” on Mars?

Jericho 3: Another colony mentioned in ‘In The Beginning’.

Disneyplanet: Garibaldi could be joking when he mentions Disney planet. Could it actually be a space station or hollowed out asteroid?

Some possible Earth Alliance/ human colonies/ space stations/ outposts (Expanded Universe): New London Station, Canton I Colony, Canton III Outpost, Kandhi III Colony, Berlin II Colony, Delphi IV Colony, and the Myoto VI Outpost, all of which sound like "national" colonies. The Cooke II Colony, Cooke III Colony, Dakota I Colony, Dakota II Outpost, Dakotat Colony, Leonis V Colony, and Leonis VII Outpost are also named.

Further worlds take their names from the stars where they are located: the Sirius III Mining Outpost, Sirius Transfer Station, Kapteyn's Station, Ceti Station, Ceti II Colony, Tau Ceti IV Colony, Wolf V Colony, Signet Station, Ross IV Outpost, Eridani III Colony, and the vanished Procyon II Colony.

Specific planets settled by humans mentioned in the EU are Betelgeuse 4 and 6, and Nippon.

In our Solar system, The Babylon Project adds the Venusian Orbital Station, Saturn Station, and the Skywalker Asteroid Base. It also names the colony on Earth's Moon as the “Armstrong Colony”.

Humans are mentioned as living on or visiting several other planets/ colonies but there is no indication that any of those are either exclusively human or EA protectorates, they are simply human-suitable worlds that some humans have visited and lived on from time to time. An obvious example of this is the fact that a character called “Alisa (or Lisa) Beldon” discovers she is a telepath. Instead of joining the Psi Corps she is allowed to live on Minbar. Presumably she is adopted by the Religious Caste, who presumably have jurisdiction over Minbari telepaths. Also, Lyta Alexander does live on the Vorlon home world for at least a week while they upgrade her telepathic abilities. A million years after the time Babylon 5 is set, humans migrate to Vorlon. This does not make Minbar or Vorlon part of the Earth Alliance.

Confirmed Earth Alliance planets (some are named after their star or stellar formation): Earth, Mars, Proxima III, Orion, Beta VII and IX (is this ‘Beta Durani’?), Vega, Deneb 4, Arisia 3, Ceti Gamma 2, Cyrus 3, Janos VII, Amador, Pepinia, Sirius III, Ceti II, Tau Ceti IV, Wolf V and Eridani III. This comes to nineteen. At least three are protectorates although I’d imagine only (apart from Earth) Mars, Orion, Proxima III and Vega Colony would be important enough to have their own Senator each. Orion colony or the Belt as it is sometimes referred seems to be a definite political entity on its own. A base was also established on Akdor after “Operation Sudden Death” (GROPOS).

Twelve more colonies are mentioned as being established by humans, some of which are probably in the same system if not the same planet. These are probably only nominally part of the Earth Alliance, politically its citizens probably have voting rights in the Presidential elections but they have no Senators.

There are also bases and colonies stationed on the Moon, Phobos, Deimos, Ganymede and Europa, as well as stations in orbit or near Venus (Lucifer), Mars (Lagrange 2), Io (Transfer Point) and Saturn, plus the aforementioned “Skywalker Base” in the Asteroid Belt, all in the home Solar System adding up to ten Earth Alliance installations.

The population of the different colonies and space stations is difficult to determine. A colony deliberately set up for ideological purposes, such as Mars, would start off with a small but self-sustaining population (200-600) but people live there because they want to live there, although some may work off-planet. Others, such as mining colonies and transfer points are populated almost entirely by transients and the people who work there. Babylon 5 is certainly one of the largest space stations built by man with a capacity of 250,000. This figure is certainly an upper limit for a space station and is a good estimate of the Lunar colony population as well. With the seeming importance of the Orion and Vega colonies, they may each have a population of 500,000. Mars is quoted as having a population of two million and is almost certainly Earth’s largest off-world colony.

The population of the off-world colonies and bases in the solar system may come to four million. 28 extra-solar colonies add up to a lower limit of 3.6 million but could be as many as 20 million. Assuming 20,000 personnel at thirty extra-solar outposts gives 600,000, although this figure could be much higher and there would be some civilian support staff and hangers-on. This gives population living or working outside Earth at 8.4 million. Adding the human population of Babylon 5 (125K) gives 8.5 million. The number of humans who are in transit between planets and bases or who live outside EA jurisdiction is hard to determine, but is probably at least 400,000. A lower limit for Earth Force personnel aboard starships at any time is two million, with an upper limit of eight million. As most Earth Force personnel would be on Earth or one of her bases four million is a reasonable estimate. The human population off-planet can be estimated, conservatively, at 12.9 million but a figure of around twenty million is likely, or sixteen million outside the home system.

The political situation. The Earth Alliance has an elected President and a legislative body of Senators from each member nation/ political bloc on Earth. They mainly dictate foreign and colonial policy with individual nations making their own laws. In the 23rd century some of these ‘blocs’ are formed from several nations e.g. the African and Eastern so the number of Senators may be less than the current number of nation states in the 21st century.

It is not known if any off-world colonies actually have Senators. Some colonies appear to be directly ruled by or on behalf of Earth while some have a degree of autonomy but the Earth Alliance receives 30% of planetary income.

Personnel stationed off-planet certainly have the right to vote in Presidential elections. Presumably citizens in all EA members can, but Earth Force personnel make up a significant portion of off-world voters. With regards to representation, if all or most colonies have a Senator each they could make up a bloc with the smaller nations on Earth. The larger political blocs, like China and the North American Alliance, have as much representation as each of the smaller blocs and colonies but their voters can make or break a Presidential election and probably field a greater number of candidates.

Off-world colonies seem to be divided into the following: those colonies that have a degree of autonomy and are represented by their own Senator, probably just Orion, Proxima III and Vega Colony; those which are directly ran by the EA, i.e. Mars, the outposts at Io and others, and protectorates such as Janos VII (which would be at least partially self-funding through Jumpgate fees paid by alien traders); those which are more or less left alone apart from the odd patrol, supply drop of educational supplements and tax collection; and those which are either completely independent or set up on behalf of an Earth national or religious group, in which case they may be represented by the parent nation on Earth.

Saturday, January 19, 2008

From http://en.wikipedia.org/wiki/Firefly_%28TV_series%29 - Synopsis

The series takes place in the year 2517, on several planets and moons. The TV series does not reveal whether these celestial bodies are within one star system, and does not explain whether Serenity's mode of propulsion is faster-than-light, only that it is a "gravity-drive". The film Serenity makes clear that all the planets and moons are in one large system, and production documents related to the film indicate that there is no faster-than-light travel in this universe. The characters occasionally refer to "Earth-that-was" and in the film, it is established that long before the events in the series a large population had emigrated from Earth to a new star system in multi-generational spaceships : "Earth-that-was could no longer sustain our numbers, we were so many." The emigrants established themselves in this new star system, with "dozens of planets and hundreds of moons." Many of these were terraformed, a process in which a planet or moon is altered to resemble the Earth. The terraforming process was only the first step in making a planet habitable, however, and the outlying settlements often did not receive any further support in the construction of their civilizations.

The “one large” system is actually the one containing the “Core” planets that founded the Alliance. If all the planets and moons were in the same system, even a big one, surely the outlying worlds would be a lot colder and more forbidding. The “they don’t go faster than light” hypothesis only really works if Firefly and Serenity is set a lot nearer to the Galactic Core, except it would take mankind thousands of years to do so: what’s the point? Also, nearer the Galactic Core it would never really be dark as the stars are so close together.

Navigation and communication in ‘Firefly’ seem to involve something referred to as the “Cortex”, which everyone, Alliance and Reavers included, seems to use. The use of a faster-than-light communications grid would be essential if traveling faster than the speed of light, otherwise you’d only know where you’ve been, not where you’re going. In order to use the Cortex, every star ship constantly broadcasts its own beacon. Finding a major planet or port is then quite straightforward: look for lots of beacons!

In terms of new colonies being established by the Alliance, a probe is probably sent at sub-light speeds to a target system with a terraforming crew close behind.

It is conceivable that Mankind was limited to traveling at sub-light speeds until after the Core planets were terraformed, unless the hundreds of off-world colonies that would naturally be established on habitable planets became the “Independents” in the War of Unification.

However, saying all that it is more than equally apparent, despite some inconsistencies, that the events in ‘Firefly’ and ‘Serenity’ are, after all set in “one” solar system-the premise works if set in a binary star system with each sun being at least four or five AU apart, orbiting at least one other star over twenty AU distant. Communication may or may not be faster than light, but travel times would be on the order of weeks or months to reach some planets. Most terraformed worlds are moons orbiting gas giants. The Core “planets” probably all orbit the same gas giant, which if at least the size of Jupiter it would count as a system of its own. The space vehicles seen probably use inertial or gravimetric drives (they certainly have artificial gravity) for propulsion and some form of fusion thruster for navigation.

Friday, January 18, 2008

Following on from yesterday, I'm wondering if this whole "yob violence" is a result of the way that bullying is just swept under the carpet, a result of the casual acceptance of institutionalised child abuse (compulsory education) and a hypocritcal attitude to bullying in general, i.e. "workplace competetiveness" on the one hand and our foreign policy and the attitude of anti-Trade Union commentators on the other.

Before long three things will happen: 1. A policeman is killed by a minor
2.There is a campaign to execute the perpetrator
3.Under-18s only right is to exist as property. Children are now slaves.
Of course, they won't call it slavery but it would be a form of ceorldom for unsupervised minors or those who's parents are unemployed (child benefits would be phased out), who would labour for a "responsible adult" until aged eighteen.

Even if this doesn't happen, and it does look far-fetched, I still predict that the next big civil rights issue will be children's rights. This campaign to demonise working-class children will only lead to an increase in violence and sexual exploitation.

Thursday, January 17, 2008

Drugs and crime

I'm assuming that the three youths who kicked that guy to death have been charged with murder and obviously his life and the life of his family have been ruined, but does anyone actually believe that they meant to kill him?

The word "manslaughter" springs to mind, especially as the accused were all high on drink and drugs...but this brings another point: the effects of drugs on people being such that surely no-one on drugs could contemplate killing someone as they'd be too stoned! If, however, people can think quite rationally while basically drugged up then what is the problem with drugs if you can charge someone for a serious crime they committed while they were high!

The problem with (drunken) idiots is they think they live in a free society, more importantly they (like car drivers and arms dealers) have a confused idea of what freedom is. If you ask a bunch of pricks to stop acting like a bunch of pricks, in their (tiny) minds you've just asked them to stop breathing!


The problem is the perennial one of the ghettoisation of society. Not only does one half not know how the other half lives they have no idea how the other half feels.

Wednesday, January 16, 2008

Free smack for junkies!

Actually this is a very serious issue as one in three heroin addicts will die of their addiction. This is directly due to it being a prohibited substance-a clean supply will save lives

http://petitions.pm.gov.uk/FARTOOIMPORTANT/

Personally, I'm uncomfortable with any government making money from drugs so the petition below just focuses on providing class A drugs freely and safely to addicts

http://petitions.pm.gov.uk/freeheroin/

The beauty of this is that the government can declare any drug it doesn't approve of 'class A' and it instantly becomes unprofitable for dealers and governments alike (and corporations).

Monday, January 14, 2008

Inertial Drives and Gravimetric Engines

http://www.b5tech.com/misctech/engines/gravimetric/gravimetric.html

The term “inertial drive” I have taken from ‘3001: Final Odyssey’, presumably the correct term would be “negative-inertial drive” but that’s a bit of a mouthful. Anyway, the above link describes, roughly, how they would work and how they would be more efficient than regular ion or plasma drives.

I would suggest, however, that there are two or three possible types of inertial drives, all of which can be seen in ‘Babylon 5’ (in most televised and filmed science fiction, pretty much everyone uses ion drives, although anti-gravity is sometimes shown. The transport tubes used in the “New New York” of ‘Futurama’ use inertial drives as people are shown traveling in any direction).

The first, “true”, inertial drive is clearly used by the Minbari in all their warships, flyers and fighters. These craft do not actually accelerate, they have a constant velocity determined by their apparent “acceleration”. What this means in layman’s terms, as I can’t quite explain it any other way, is that Minbari vessels can have massive amounts acceleration (maybe a million g) but they do not actually accelerate and, as they have no inertia, any body they impact with will only impact with the momentum of that body, neither will every Minbari be crushed if the ship they are on stops suddenly. This is a bit like walking, as opposed to running, into a wall. Which would hurt more? Now imagine that you could traverse the same distance in the same amount of time by walking as by running. The advantages in warfare are obvious.

The next two work on similar principles and are indistinguishable on observation alone. These are what I would refer to, quoting Babylon 5, as gravimetric drives (although the terms really are interchangeable). They are seen being used by the Centauri, the White Stars utilize them as does the “Excalibur” and the alien warships seen in the ‘Crusade’ episode “The Needs of Earth”, as all these ships use ion drives to maintain forward velocity but are much more maneuverable than ion drive-reliant vessels.

The first type cancels all forces, such as gravity, that would force a space ship to change direction except in the direction intended. Even without ion engines a ship would accelerate, although much slower, due to the effects of gravity and virtual particles. Centauri warships and Technomage ships are examples of this type.

The second type is dependent on an ion drive to change direction as that kind of gravimetric drive works to place a vessel stationary with respect to the expansion of the universe, its orbit around the galactic core and any stellar body. A la “The Planet Express Ship” in ‘Futurama’, it is not the ship that moves it is the rest of the universe! The White Stars do seem to employ this method as the main use of their ion engines appears to be to maneuver as quickly as a Starfury, executing a 180 degree spin in about two seconds with the gravimetric drive still engaged.

Sunday, January 13, 2008

Main Events in the Babylon 5 Universe:

Dates are based on on-screen descriptions, with some details of events being conjecture. Some events made-up to explain human/ Earth Alliance developments.

7 billion years BCE-The first life forms to achieve sentience emerge. The First of the First Ones is called ‘Lorien’.

3.5 billion years BCE-The Shadows discover hyperspace.

7 million years BCE-The Vorlons discover hyperspace.

Many, if not most or all Vorlons, are highly telekinetic-maybe having a ‘Teek’ rating of 14 or 15. This, presumably, is how they ‘grow’ their transport ships.

Vorlons can read thoughts to an extent and can certainly project thoughts, but their equivalent Psi rating is probably around 10.

2 million years BCE-After centuries of war, the Hand are banished from this time and space, presumably into the distant future.

1 million years BCE-Most of the First Ones leave the Galaxy behind. The Vorlons and Shadows remain to watch over the younger races. Lorien settles in the catacombs deep within the continental crust of Z’ha’dum. His comments to Sheridan a million years later indicate that the Vorlon/ Shadow conflict stems from this time.

The Minbari evolve into their current form at around this time.

This period is an in-between time-many younger civilizations emerge at this time and the Vorlons and Shadows respect each others spheres of influence. Presumably this involves, on the part of the Vorlons, interfering with the genetic and technological development of planet-bound races, especially by building Jumpgates to stimulate development, and, on the Shadow’s part, destroying the fleets of space-faring races to encourage war, invasion and rebuilding.

35,000BCE-Beginning of First Age of Mankind when humans develop art, language and abstract thought.

20,000 BCE-The Soul Hunters are believed to have reached the apotheosis of their technological and social development.


9000 BCE-Agriculture developed on Earth. 'Great War' occurs roughly at this time-the Vorlons and some remaining First Ones drive the Shadows from Z'ha'dum.

c.6000BCE-Achieving ‘immortality’ via the development of an anti-agapic drug, an advanced race begins to explore the Galaxy, setting up outposts in all directions.

4800BCE-On one of these outposts an Immortal scientist develops hyperspace technology. Using large deposits of quantium-40 this race builds their first Jumpgate. Probes sent out into hyperspace discover very faint signals from Jumpgates built by the First Ones. Realising the signal is too weak to for them to use they send signals by tachyon instructing the rest of their race how to build Jumpgates of their own. After centuries of waiting for a reply, the Outpost Immortals build an automated Jumpgate-building ship. With no usable signal, this factory craft is forced to travel at sublight speeds. It then starts to build Jumpgates roughly ten light years apart over the next five thousand years until its supply of quantium-40 is depleted in around 200CE. By this point the Immortals have all killed each other for the ingredients (which can only come from a member of one’s race so that individual has to die) needed for the anti-agapic.

The reasoning for this is that the Jumpgates are needed for navigation as well as in entering hyperspace and that a) the First Ones wouldn’t have seen the point in faster than light travel except as a fad or b) would find it as easy to phase in and out of hyperspace in order to navigate as building a series of Jumpgates which they wouldn’t need except in the case of the Vorlons as the odd short cut. Military vessels used by the Younger Races have to keep within ten light years of any one beacon while smaller trading vessels and shuttles have to stay directly on one beacon at a time. These have to exit and then re-enter hyperspace using different Jumpgates in order to change course or to avoid competing beacons.

First definable cities built on Earth.

c.1000BCE-Minbari caste system (Worker, Warrior and Religious) established. Minbari in Information Age.

c.780CE-The Great Machine is built on Epsilon 3.

c.800CE-After fifteen centuries of exploring space at sub-light speeds the Minbari Warrior Caste discover the Jumpgate network. Minbari population stable at eight billion.

c.1050-After over two centuries, one of the Jumpgates is taken to Minbar. After several decades the factory craft is discovered.

1230-The last Xon dies on Centauri Prime.

1240-On Vorlon inspiration, the Minbari Worker Caste build a fleet of star ships.

1259-The Minbari first encounter the Shadows. With other races (including the Markeb?) they form the first Alliance to defeat the Shadows. Many of these races are wiped out by allies of the Shadows, while the Shadows themselves destroy the space-faring capability of many others, including the Markeb. After repeated invasions, the Ikarrans wipe themselves out.

1260-The last deep range base used by the Alliance is destroyed, then miraculously a replacement arrives with a ‘Minbari not born of Minbari’ aboard who calls himself ‘Valen’. Valen establishes the ‘Anlashok’ or Rangers to fight the Shadows, recruiting members from each Minbari caste. With many of their allies defeated, the Shadows establish a base on a sparsely populated area of Narn. The Shadows begin systematically wiping out Narn telepaths and their families. Narn pilots track the Shadow vessels and find their homeworld, Z’ha’dum, at the galaxy’s rim. The Minbari birth rate begins to decline as Minbari are re-incarnated as humans.

1261-Anticipating defeat, the Shadows seed their ships all over the Galaxy in anticipation of their return, including on Mars and Ganymede. ‘The Eye’, a P14/15 telepathic robot, is constructed as part of the defenses of Z’ha’dum.

1262-After visitations and instructions from the angelic being T’Lan, G’Quan and the surviving telepaths drive the Shadows from Narn. The Vorlons and several remaining First Ones drive the Shadows from Z’ha’dum. Valen establishes the ‘Grey Council’, with three members from each of the three Minbar castes.

The Taratimude wipe themselves out using the technology they obtained from the Shadows.

c.1522-The Centauri Republic is established as a Galactic Power. At this time the last Hyach-Do are exterminated and all records of their existence erased.

c.1780 -Epsilon 3 is now a dead world, or at least on the surface….

The Great Machine chooses Varn as its custodian.

2018-Lunar Colony founded.

2035-Peak Oil ends the dominance of the Internal Combustion Engine. Vehicles begin to be produced using nano-fuel cells for power. Population crashes due to intermittent shortages of food and fresh water.

2070-Semi-viable nuclear fusion developed for electricity production using deuterium-tritium reaction. Reactors last five years but produce a hundred times as much energy as nuclear fission.

Second Age of Mankind begins around this point when the Vorlons start introducing the ‘Telepath Gene’ into humans.

2085-Earth Alliance set up by allied nations on Earth (after World War Three?).

Founding nations are: Australia, the United Kingdom, Canada, Ireland, The Netherlands, Japan, New Zealand, South Africa, and the United States

2090-Lagrange 1 space station built at the lagrange point between the Earth and Moon.

Combined fusion/solar plant built on Moon using helium-3 mined on the Lunar surface provides power to some Earth cities via microwave.

EA scientists confirm the existence of ‘tachyons’, faster-than-light particles.

2095-2151-Earth Alliance sets up several temporary bases on Mars for scientific and military purposes.

2110-The Centauri Republic first contact the Narn. Through accident or design, the Narns independently establish several colonies in other systems.

2112-Anti-EA government elected in France after dissolution of United Nations.

2115-EA scientists confirm the existence of telepathic abilities in humans. The EA senate passes various laws to protect the privacy of its citizens and begins to track the genetic history of telepaths.

2118-Lagrange 2 is built between Earth and Mars as a staging point for the mining of Mars and the Asteroid Belt. It later becomes a center for commerce.

2125-Fusion batteries developed using helium-3 to be used to power vehicles and appliances. The technology is used a century later in Earth Force PPGs (Phased Plasma Guns).

2131-Lucifer station is built in orbit around Venus.

c.2140-The Centauri begin to expropriate Narn colonies. Cold Fusion of Gelled Deuterium developed on Earth.

2144-‘Sleeper’ missions are sent out into deep space in search of extra-terrestrial signals.

2150-San Diego destroyed by nuclear terrorists.* In response, the Earth Alliance defeats its opponents on Earth.

At about this time, Earth Gov, the Senate and governing/ legislative body of the Earth Alliance, is formally founded at Earth Dome in Geneva.

Each nation/ region/ planet elects at least one Senator each. All citizens on all planets and outposts are eligible to vote for the President of the Earth Alliance (bearing in mind that in 2258 most of humanity still lives on Earth, Mars has a population of two million and 125,000 humans live on Babylon 5, the largest outpost outside Earth’s Solar System).

2151-Foundations for Mars Dome built.

2156-Humans first contacted openly by another race: the Centauri.

The Centauri provide Earth with a Jumpgate.

2157- The first human colonists arrive on Mars via the Earth Jumpgate, in the first jump-capable ship built by humans, opening a jump-point in Mars orbit several hours later.

They establish the first permanent Martian colony (although many net sources give July 2169, the 200th anniversary of the Lunar Landings-this could be the date of the largest migration of 600 colonists. The date of 2157 fits better with Earth being provided with a Jumpgate).

First human Technomages emerge along with a hundred alien-inspired cults.

2161-Psi Corps formally established to monitor and regulate the activities of human telepaths. Telepaths are now required to join the Psi Corps, take drugs weekly to suppress their abilities or face prison. Presumably under Shadow influence, policies such as keeping telepaths out of regular military service are introduced to keep the vast majority of telepaths on Earth where they would not be recruited by the Vorlons or any new Alliance.

2168-Earth Alliance begins construction of the Io Jumpgate and Transfer Point.

2170-Europa and Ganymede colonized

2171-Earth Alliance sets up its first extra-solar colony on Proxima 3. More follow in the succeeding decades.

2173-Psi Corps establishes a secret research facility in Syria Planum on Mars.

2174-‘Mundanes’ working on the foundations and life support for the Psi Corps base left stranded on Mars build New Vegas and Flintown.

Demands for Martian autonomy stem from this point.

2175-Human separatists establish a colony Regula 4, eschewing modern technology in favour of hand tools and farming.

2177-Terrorist attack destroys Mars Dome One, killing most of the original colonists. During reconstruction, the Psi Corps establishes its main academy in Mars One.

2178-For security reasons, the Earth Jumpgate is dismantled. The quantium-40 left is used in the construction of the Earth Alliance fleet. Founding of Earth Force, the military wing of Earth Gov.

c.2180-The Centauri begin the strip-mining of Narn, completely destroying its ecosystem. The Narns begin to resist violently with sporadic attacks taking place all over occupied territory.

2208-2228-The Centauri are slowly driven off the Narn home world and colonies by a coordinated effort by the Narn Resistance. Population on Narn home world begins to increase from two billion, nearly equal to the total population on the various Narn colonies and on other worlds.

2212-President Kyoshi of the Eastern Bloc is killed in office three days after the end of the War of the Shining Star, by soldiers who fought for the opposition in the civil war.

2220-With the Eastern and African Blocs joining the Earth Alliance, Earth has a united planetary government**.

Earth Force personnel switch from slugthrowers to PPGs.

2230-Facing destruction with their sun about to go Nova, the Dilgar begin an invasion of the League of Non-Aligned Worlds.

2232-The Dilgar are driven back to their home system, their Jumpgate is destroyed and their supply of quantium-40 is confiscated by Earth Force. Earth begins construction of its fleet of Jumpgate-building ‘Explorer’-class starships. EA now a major military power.

2235-Extinction of the Dilgar with the destruction of their sun.

2241-A human, Stephen Franklin, is the first to have direct contact with Minbari.

October 2243-An Earth vessel encounters a Minbari ship and support vessels. Believing they were under attack, the vessel opens fire on the Minbari, killing Dukhat, leader of the Grey Council.

June 2245-The Earth-Minbari War “officially” begins when the Minbari attack the first colony within thirty light years from Earth.

October 2245-Earth’s only victory during the war occurs when Lt. Commander John Sheridan of the EAS-Lexington destroys the ‘Black Star’ in an ambush by mining the Asteroid Belt with tactical nukes and sending a fake distress signal.

2247-Mars declares itself neutral in the Earth-Minbari War. After the war the Senate imposes an embargo on Mars.

December 2247-The Battle of the Line ends with the Minbari mysteriously surrendering.

2248-Food riots on Mars end with the imposition of an Earth-selected Provisional Government. ‘Free Mars’ grows in numbers and begins to use violence to achieve its aims.

IPX, or InterPlanetary Expeditions, is set up as a front corporation for a secret EA bio-weapons research group.

2249-The first Babylon diplomatic and trade station is built, but is destroyed by sabotage as are numbers two and three.

2253-Psi Corps secretly instigate a sleeper agent program, inserting hidden Artificial Personalities into the personnel of various EA departments.

IPX uncover a buried Shadow vessel on Mars, Psi Corps become involved in its recovery. Michael Garibaldi observes part of this event and retrieves a Psi Corps insignia. It takes him and Jeffrey Sinclair, an Earth Force officer he was transporting, fifty miles to walk back to civilization after the shuttle Garibaldi was piloting crashes.

2254-Babylon 4, the largest of the five Babylon stations, disappears 24 hours after coming on-line.

2255-Psi Cop Alfred Bester founds ‘Black Omega’ squadron, with Byron Gordon as his protégé.

December 25th 2256-Babylon 5 comes on-line.

January 2257-Kosh Naranek of the Vorlon Empire arrives on Babylon 5, the last ambassador to arrive from the four major federations.

Minbari population less than four billion.

An InterPlanetary Expeditions mission lands on Z’ha’dum, awakening the Shadows from hibernation.

Dawn of the Third Age of Mankind.

Earth Alliance has thirty colonies and outposts in over two dozen solar systems. Some are mining colonies or used for food/ fertilizer production while Beta 7 appears to be mainly used as a prison planet-cum-mental institution. Earth’s population is nearly ten billion.

The Death Penalty is still in place, but only for treason and mutiny involving the attempted or actual murder of a superior officer by serving Earth Force personnel. The penalty for mutiny is usually death by spacing-the perpetrator is shown the nearest airlock minus a breather unit. Murder is dealt with by ‘death of personality’.

2258-A volunteer in Psi Corps experiments, Jason Ironheart is now a P15 and ‘no longer what you or I would consider entirely human’.

The Shadows return in numbers to Z’ha’dum.

Catherine Sakai is the first human to knowingly come into contact with First Ones.

Alisa Beldon, a telepath, is the first human to live on Minbar.

Drall, a Minbari, takes custody of the Great Machine on Epsilon 3 after the death of Varn.

The EAS-Cerberus is destroyed by an unknown vessel. Its sole survivor is Ensign Matthew Gideon. He is saved by a Technomage known as Galen.

December 31st 2258-The Narn outpost at Quadrant 37 is attacked by an unknown party acting on behalf of Centauri Ambassador Londo Mollari. Babylon 5 Security Chief Michael Garibaldi uncovers a plot to assassinate the EA President. Earth Force One explodes near Io Transfer Point, killing Earth Alliance President Louis Santiago. Vice President Morgan William Clark is sworn in as President. Clark later sets up several ministries to spy on the activities and opinions of EA citizens and serving personnel. Minbari Ambassador to Babylon 5 Delenn begins her transformation into a half-human Minbari using the Triluminary to address the imbalance in Minbari souls.

Around this time, the Shadows infiltrate the Psi Corps.

2259-While Earth Ambassador to Minbar, former B5 Commander Jeffrey Sinclair trains humans to be the next generation of Rangers. Outbreak of war between the Centauri Republic and the Narn Regime after an apparent attack on the Narn colony/ outpost in Quadrant 14 by Centauri forces. The war is ended six months later when the Shadows intercept a Narn attack on Gorash 7, the Centauri’s main supply base, while the Centauri Navy attack Narn itself using Mass Drivers to bombard Narn cities with asteroids.

Clark attempts to extend the definition of treason to include attempted murder while, on Earth, petty criminals and the homeless are locked away for life in mental institutions.

Near total extinction of the Markeb.

Lyta Alexander, the first telepath to scan a Vorlon, escapes the Psi Corps, uncovers Talia Winters as the sleeper agent on B5 and makes her way to the Vorlon homeworld in the space of a few months.

New Alliance formed to fight the Shadows. It first consists of Michael Garibaldi, B5 Governor-Captain John Sheridan, Delenn, the Rangers and Drall/ The Great Machine.

‘White Star’-class cruiser designed and built by elements in the Religious and Worker Minbari castes using Vorlon organic technology.

2260-B5 Commander Susan Ivanova uncovers evidence showing President Clark admitting responsibility for Santiago’s assassination. Martial Law is declared on Earth and the Senate dissolved after the EAS Agamenmon apparently destroys an alien ship above Jupiter. Mars is bombed when the Provisional Government refuses to enact Martial Law. In solidarity with Mars, Proxima 3 colony and Babylon 5, under the command of Captain John Sheridan, secede from the Earth Alliance. Battle of Euphrates.

Ranger One Jeffrey Sinclair travels one thousand years back in time on Babylon 4. Delenn takes over as head of the Rangers.

The Shadows openly attack Brakiri space.

Alliance of Light, using the recently revealed White Star fleet and using telepaths to jam Shadow vessels, has its first victory against the Shadows.

2261-Vorlon and Shadow forces confront each other indirectly by attacking each others allies and bases of operation. This results in planetary destruction and casualties on the scale of the Dilgar invasion. Extinction of the civilization of Zander Prime.

The Centauri occupation of Narn and the Last Shadow War ends when the last of the First Ones leave the Galaxy after Battle of Coriana 6***.

Interstellar Alliance founded after the Earth Alliance Civil War ends when President Clark commits suicide. Mars finally granted independence.

Ivanva promoted to Captain and given command of one of the first ‘Warlock’-class Destroyers.

2262-Byron Gordon reveals publicly that human and most telepaths were created by the Vorlons through generations of genetic manipulation***.

Centauri War. Combined Drazi and Narn assault on Centauri Prime after Centauri forces under the Prince Regent’s control attack members of the Interstellar Alliance.

As prophesied, Londo Mollari becomes Emperor.

It is revealed that the attacking Centauri warships were ‘piloted’ by left-over Shadow technology.

Lyta realizes the extent and purpose of the abilities the Vorlons gave her. Her Psi rating is at least 14.

2264-Telepath War ends with the disbanding of the Psi Corps***. Lyta Alexander is one of the casualties. Bester escapes justice.

John Matheson, formerly of Psi Corps, joins Earth Force. He is the first telepath to achieve the rank of Lieutenant and serves as Gideon’s First Officer aboard the Excalibur.

2267-Drakh release a biogenetic plague on the Earth. The Rangers and the crew of the prototype destroyer ‘Excalibur’, under the command of Matthew Gideon, search the Galaxy for a cure****.

2268-Cure found but a twenty-year-old conspiracy is uncovered involving reverse-engineered Shadow technology and the destruction of the Cerberus.

Around this time it is revealed that the Technomages use Shadow technology.

2271-Bester captured and put on trial for war crimes.

2278-Second Drakh crisis. Drakh driven off Centauri Prime but massive civilian casualties result. Vir Cotto becomes Emperor.

2281-Death of former IA President John Sheridan, Susan Ivanova takes over as Ranger Number One, Babylon 5 station destroyed in a controlled demolition.

2761-Earth civil war results in the “Great Burn”. Most of humanity reduced to medieval level.

4th millennium-Rangers and the Interstellar Alliance restore contact with Earth.

1 million CE-Humans finally admitted to Vorlon homeworld. Humanity settles “New Earth” before Sol goes Nova.

200 billion CE-The Hand are transferred to this point in time, when most stars are now dead.

*I’m using this date on the assumption that this event happened before contact with the Centauri.

**Presumably, from ‘GROPOS’ and ‘No Compromises’, these political blocks were late in joining Earth Alliance.

***These events mark the beginning of the Third Age.

****Distances in hyperspace vary both over time and over comparative locations in real space. As a rough guide, it may be possible to traverse the entire width (120K l.y.) of the Galaxy (a White Star is supposed to be able to achieve this in seven weeks) in the same time as it takes to traverse the vertical Y-axis of the Galaxy (1500-2000 l.y.). Most Earth colonies are within 30 light years of Earth (according to JMS, B5 is 35-50 light years from Earth, although Lise Hampton describes it as being eighteen light years, these figures may reflect this “discrepancy”), but several deep-range colonies and outposts are c.1500 light years from Earth (specifically, references to Deneb and the Orion Belt). It takes an Earth Alliance courier 12-18 hours to reach Babylon 5 from Earth, while a White Star takes 3-6 hours. It, probably, also takes about the same time to reach Vega from Earth (36 light years) as it does to reach Deneb 1600 light years away (giving the colonies the same name as the star). It would probably have taken the Minbari over a year to locate all the deep range bases and to secure supply lines before they started attacking the inner colonies.

Wednesday, January 09, 2008

Narn History and Comparisons with the other Main Races and events in the Babylon 5 Universe:

Dates are based on on-screen descriptions, with some details of events being conjecture


1260CE-The Shadows establish a base on a sparsely populated area of Narn. G'Quan suspects the Shadows are fighting a war offworld, from the movements of their vessels. The Shadows begin systematically wiping out Narn telepaths and their families. Narn pilots track the Shadow vessels and find their homeworld, Z’ha’dum, at the galaxy’s rim.

1262-After visitations and instructions from the angelic being T’Lan, G’Quan and the surviving telepaths drive the Shadows from Narn.

At this point, Narn technology was very primitive overall (approximately that of Earth in the 1950’s), but they were able to build small, sturdy ships capable of achieving Narn Escape Velocity in the years before the Shadows arrived. With no tachyon-based technology, the Narn pilots would have to have been high-Psi rated telepaths in order to follow the Shadow vessels to Z’ha’dum in order for records a thousand years later to indicate Z’ha’dum’s location on the Rim of known space.

Narns are able to hibernate for six days in order to go without food or water and have a much higher toleration to the effects of space travel than humans due to Narn having a surface gravity of approximately 2g. This would have allowed the Narn pilots to tolerate the long journey and primitive conditions on their way to and from the Z’ha’dum Jumpgate. Narn has few mountains but its atmosphere starts to thin at about two kilometers. The Narn expedition to follow the Shadow vessels (who would have stayed out of firing range of high-rated telepaths) would have been launched from the top of one or more of these mountains.

With so many Narns being natural telepaths who were all but exterminated, the Narn population itself would have been decimated and remained on the same planet for the next nine hundred years. G’Kar indicates on several occasions that genetic research to re-establish a population of Narn telepaths began soon after this time.

Narn telepaths were probably targeted by a nano-virus that deliberately targets the telepath gene so that the children and grandchildren of the Narn telepaths were killed to prevent telepaths of any rated level from being born.

2110-The Centauri Republic first contact the Narn. Through accident or design, the Narns independently establish several colonies in other systems.

At first the Centauri were welcomed almost as Gods who were able to take the Narns with them to the stars. It wasn’t long before Narns became second-class citizens on their own planet. Those who protested were sent to off-world prison colonies. Due to low staffing levels and morale among the guards, these soon became de-facto Narn colonies.

Many Narns were sent to facilities in orbit around Centauri Prime as cheap, skilled labor to build Centauri starships. Being quick learners, the Narn scientists were very helpful to the Centauri. Those Narns who returned to Narn were able to teach their fellows about the technologies needed to negotiate hyperspace, especially the tachyon receivers and transmitters needed to follow the Hyperspace Beacon Network. Some Narns were then able to restore some antique craft and retrofit them with tachyon scanners while others simply hijacked Centauri ships in order to establish independent Narn colonies. With an increasing amount of Narn agricultural output being used to produce luxury foods for the Centauri, the Narn colonists focused their attention on being able to produce enough surplus food so that at least they would never experience malnourishment and starvation.

c.2140-The Centauri begin to expropriate Narn colonies.

c.2180-The Centauri begin the strip-mining of Narn, completely destroying its ecosystem. The Narns begin to resist violently with sporadic attacks taking place all over occupied territory.

2208-2228-The Centauri are slowly driven off the Narn home world and colonies by a coordinated effort by the Narn Resistance.

2210-On his tenth birthday, a young Narn takes the name ‘G’Kar’. He is aged about 12/13 in Earth years and he soon joins the Narn Resistance. At about this time, the last tree dies on Narn.

2214-The Narn Regime, lead by the Ka’rhi, is established after the Centauri abandon Narn by former resistance leaders . They soon begin to build a large fleet of starships using orbital facilities abandoned by the Centauri. With infant mortality finally reduced, there is an unlimited supply of volunteers to fill the Narn War Machine.

2228-The Dilgar conquer the Narn Colony on Hilak 7. After this a non-aggression treaty is made with the Dilgar, which leaves the Narns mostly out of the Dilgar war apart from a few skirmishes.

2244-2256-The Narns subjugate a dozen worlds during this time.

2246-The Narn Regime sells reverse-engineered Centauri weaponry to Earth during the Earth-Minbari War.

2256-Narn horticulturalists begin to restore forests to Narn.

2257-More territory is given to the Narns by Emperor Turhan in return for peace. G’Kar, of the Third Circle of the Ka’rhi, becomes the Narn Ambassador to Babylon 5.

c.2258-The Narn Regime is, at this point, considered to be ahead of the Earth Alliance and below the Centauri Republic in terms of overall military strength and technology. Apparently genetically compatible with humans, Narn genetic research is well ahead of the Earth Alliance and is only clearly beaten by the Vorlons. As an Interstellar Empire, the Narn Regime is larger than the Centauri Republic and only marginally smaller than the Earth Alliance.

December 31st 2258-The Narn outpost at Quadrant 37 is attacked by an unknown party acting on behalf of Centauri Ambassador Londo Mollari.

2259-Outbreak of war between the Centauri Republic and the Narn Regime after an apparent attack on the Narn colony/ outpost in Quadrant 14 by Centauri forces. The war is ended six months later The Shadows intercept a Narn attack on Gorash 7, the Centauri’s main supply base, while the Centauri Navy attack Narn itself using Mass Drivers to bombard Narn cities with asteroids. Ninety million Narns are killed and the Narn planetary civilization/ economy only exists on the whim of the Centauri occupying forces. G’Kar’s position as Ambassador ceases.

2260-During a Dust-induced telepathic assault on Londo Mollari, Citizen G’Kar learns the extent of Mollari’s involvement with the Shadows.

2261-The Centauri occupation of Narn ends and the Vorlons and Shadows leave the Galaxy. The Narn Regime joins the Interstellar Alliance after the Earth Alliance Civil War, but with most of their fleet destroyed they are reduced to a military strength similar to that of the Drazi Freehold.

2262-Centauri War. Combined Drazi and Narn assault on Centauri Prime after Centauri forces under the Prince Regent’s control attack members of the Interstellar Alliance.

2278-Death of G’Kar on Centauri Prime.